Research and Pedagogy

Meridian Stories Research Results – Measuring Educational Efficacy
    1. on – The application of collaborative learning inside of a friendly and supportive competitive environment, resulting in a lively exchange of ideas and heightened achievement.
    2. Transmediation – The re-interpretation of an idea, concept or story from text into digital media, requiring substantive and creative understanding.
    3. Digital Communication – The clear and effective communication of an idea, concept or story through digital media, challenging students’ digital literacy capacities.
    4. Immersive Learning – The multi-faceted connection to an academic topic, resulting in sustained and deeper levels of learning.
    5. Narrative Learning – The application of a narrative lens to academic content, allowing students to find meaning and relevance in the content.

    The ideal outcomes for the student, as a result of participation in a Meridian Stories Challenge, are, in its most basic form:

    1. Increased knowledge in the targeted subject area;
    2. Improved digital literacy skills;
    3. Improved communication skills; and
    4. A positive and rewarding learning experience.

    This research study only targets the first outcome: increased knowledge in the targeted subject area.

    In January 2013, one middle school and one high school in Maine agreed to participate in a pre and post-test evaluation around the Photographic Mythological Storyboard Challenge. This is a challenge that asked student teams to:

    1. explore the myths of cultures of countries other than Greece and Rome;
    2. choose a myth that has meaning for your team;
    3. re-tell this myth in a fully–produced, ten to twelve-panel, photographic storyboard; and
    4. at the end of the storyboard presentation, briefly explain why your team chose this myth and why this myth matters to your team.

    This research study focused on three specific elements of learning:

    1. What is a myth?
    2. Which countries have rich mythological traditions?
    3. What are the narrative details of one mythological story?

    The study included approximately 50 middle schoolers and 50 high schoolers (9th grade). A third party coded the results and Dr. Aron Levin from Northern Kentucky University statistically analyzed the resulting data.

    The results of this study, which can be found on the graphs in the ensuing three pages, show a significant increase in learning in all three areas.

    The definitive conclusions that can be drawn from the graphs that follow can be summed as follows: in the areas where actual learning was being tested, the 101 students in this study came away with more substantive knowledge about myths after their participation in this Meridian Stories challenge than they had before they began the challenge. That’s the short and sweet of it.

    The larger implication is that Meridian Stories is an effective educational tool for teaching curricular content to students in middle and high schools.

    The belief system that underlies the whole initiative is that the experience only begins at the point of knowledge acquisition.

    definition of myths

    Prompt: ‘Write a definition of a myth, in three sentences or less.’


    • Mentions of supernatural beings, ancestors, or heroes = 1 point (partial credit given)
    • Account for the origins of something; explain aspects of the natural world = 1 point
    • Mentions of a traditional story or oral history that is often repeated= 1 point
    • Wrong information that mars their overall understanding = Minus 1 point

    myth tradition

    This graph represents increased knowledge about the number of countries and cultures with rich mythological traditions.

    myth you know


    Prompt: ‘Please describe, in as much detail as you want, one myth that you know.’


    • Beginning, Middle and End = 1 point
    • Correctly Identified Characters = 1 – 3 points
    • Accurate Narrative = 1 – 3 points
    • Connection to Local Culture = 1 point


Singular Curricular Area

$150 per year

Access To

  • One of three curricular areas
    • Language Arts
    • History
    • STEAM


  • participation in up to 5 Competitions (which includes posting Student Video, receiving Mentor Feedback, and earning Digital Badges);
  • access to 8 Activities and 10 Projects; and 
  • access to the entire Media Resource Collection. 

All Curricular Areas

$350 per year

Access To

  • All three curricular areas
    • Language Arts
    • History
    • STEAM


  • participation in up to 15 Competitions;
  • access to all Activities and Projects; and
  • access to the entire Media Resource Collection.