Meridian Stories

a series of digital storytelling competitions for schools

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    • Mathematics Challenges – The Summaries
      • Mathematics Challenge #1: Interview with Pi
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      • Mathematics Challenge #2 Exponential Growth Game Show
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      • Mathematics Challenge #3 Pythagorean Theorem Commercial
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      • Mathematics Challenge #4 Circular Story Storyboard
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      • Mathematics Challenge #5 [Community Engagement] Geometric Design for a Public Space
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    • History Challenges – The Summaries
      • History Challenge #1
        (Community Engagement #1)
        Designing and Pitching Public Art
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      • History Challenge #2 Geography Jingle
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      • History Challenge #3 Gender Exposé
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      • History Challenge #4 Supreme Court Movie Trailer
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      • History Challenge #5 Memorial Day Audio Biography
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    • Science Challenges – The Summaries
      • Science Challenge #1: Eco–Disruption Radio Drama
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      • Science Challenge #2
        (Community Engagement Challenge #2)
        Local Flora and Fauna Documentary
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      • Science Challenge #3 Rube Goldberg Contraption – Documentary
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      • Science Challenge #4 Water Cycle Cruise Sales Pitch
        • Water Cycle Cruise Sales Pitch
      • Science Challenge #5 Genetics Mystery Video
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    • Language Arts Challenges – The Summaries
      • Language Arts Challenge #1: Edgar Allan Poe Horror Scene
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      • Language Arts Challenge #2 Encyclopedic Musing in Word and Image
        in partnership with The Telling Room
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      • Language Arts Challenge #3 Mythological Photographic Storyboard
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      • Language Arts Challenge #4 Comic Poetry Skit
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      • Language Arts Challenge #5 [Community Engagement] Community Mascot
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  • Storytellers
    • Meridian Stories Student Survey
    • Innvovators and Artists
      • Meridian Artists
      • Meridian Media Innovators
    • Meridian Creative Tips
      • Creating Radio Stories
      • Creating a Commercial
      • Creating a Short Documentary
      • Six Principal Modes of Documentary Filmmaking
      • Building Characters
      • Creative Brainstorming Techniques
    • Meridian Digital Support
      • Digital Terms of Reference
      • On the Doctrine of Fair Use
      • How to Cite Sources
      • Creative Commons Licenses
      • Royalty Free Music and Sound Effects
      • iMovie Introduction
      • Three Free Rendering and Animation Programs: Scratch, GeoGebra and SketchUp
    • Meridian Producing Tips
      • Creating Storyboards, Framing the Shot
      • Producing – Time Management
      • Producing – Tips for the Shoot
      • Conducting an Interview
      • Video Editing Basics
      • Sound Editing Basics
      • Sound Recording Basics
  • Teacher’s Section
    • The Teacher’s Role
    • Meridian Stories Teacher Survey
    • Research on Digital Storytelling
    • Scoring, Judging and Badging
  • About Meridian Stories
    • Meridian Stories: An Introduction
    • The History, The Objectives, The Aspirations
    • The People
    • Featured Submissions: 2012 Pilot Program
    • Sample Challenge: Presidential Campaign Spot
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Creating Storyboards, Framing the Shot

A storyboard is a series of panels of rough sketches – simple drawings – outlining the sequence of scenes or major changes of action in a video or animated production.

Here’s another way to look at it…you know when your teacher asks you to write an outline of your ideas before you begin to write the paper? A storyboard is the same thing, except pictures replace the words. A storyboard is a visual outline of the camera shots or scenes, in their correct order, which serves as the framework for videotaping (or animating) your story.

Your storyboard should convey some of the following information:

  • Which characters are in the frame, and how are they moving?
  • What are the characters saying, if anything?
  • How much time has passed between the storyboard frames?
  • What kind of camera shot is being featured? (See notes below)

Some of this information can be featured inside of the panel and some of it can be written underneath each panel.

In general, there aren’t hard and fast rules to storyboarding, so there are no definitive rights and wrongs. It is a tool to help you to plan your media experience. A Google search of ‘storyboard samples’ will reveal a host of examples that should guide you to a model that best suits your team’s needs.

In the end, a storyboard tells your proposed story, panel by panel, like a comic book, providing a very rough outline for how your story will be told visually.

CAMERA SHOTS

Creating a storyboard often demands that you make decisions about camera shots. There are a variety of different kinds of shots to choose from when putting together your visual vision.

The best way to increase your awareness about camera shots is to watch some TV – any TV. Read the list of shots below and then spend five minutes on any show of your choosing. Pay close attention to the different sequence of shots that program presents. You can even shout out the kind of shot as it goes along: “wide shot – close-up – close-up – over-the shoulder close-up – medium two-shot” etc. Consider how the sequence of shots you are watching helps to present a coherent story.

Consider watching a few different formats, like a commercial, a sports program, a sitcom and a TV drama. They all have different stories to tell, so they all present their shot sequence a little differently and at a different pace. The more you study your favorite TV shows from this perspective, the better able you will be to storyboard and direct your own video story.

Three Basic Shots

The Long Shot – This is a ‘wide’ shot and shows the location and the characters (if there are any). Many scenes open with a long shot or ‘establishing shot’, which ‘establishes’ for the audience where the scene is taking place.

  • Ex. Football – Every single play that is broadcast on TV begins with a wide shot. The audience needs to see the whole field and both teams to see how it will unfold.
  • Ex. Sitcoms – Many sitcoms begin with a wide or establishing shot of the exterior of the building in which the sitcom takes place. It might be the school or the home. This tells the viewer where we are; it ‘establishes’ location.

The Medium Shot – Shows more of the character and less of the location. (A ‘two shot’ in which two characters are talking to each other, is an example that is usually shot in a medium shot.)

  • Ex. Football – Once the play is unfolding – a run or a pass – there is usually a cut to a medium shot. This focuses the viewer on the action – not the whole field – but the important action of the moment. And it lets the viewer get closer to that action.
  • Ex. Sitcoms – When sitcoms cut to the interior (inside the kitchen, the office, the school hallway), the shot is designed to frame the important characters. If there are two characters, then this requires a medium shot – a shot that focuses the viewer on the important characters in that scene, but also indicates their general location. Sometimes if there are many characters, the shot will begin wide and then zoom into a medium shot.

The Close-up – Shows the facial expressions of the characters and is used during scenes with dialogue and scenes with high emotion.  (The ‘over the shoulder shot’ in which you are looking at one character from the perspective of the listener, is an example that is usually shot in close-up)

  • Ex. Football – At the end of the play, there is usually a close-up. Now the camera can focus on the pile up of players; can attempt to show the smile or grimace of the players getting up from the tackle. The close-ups make the players human and emotional; reveal character in ways that the wide and medium shots can’t.
  • Ex. Sitcoms – Like the example with football, the close-ups are used to reveal character; to show funny facial reactions, sadness, silliness, disbelief…. Using close-ups on the characters in turning point moments is very rewarding for the viewers.

Here are two other types of shot to consider incorporating:

  • The ‘high camera angle’ which is shot from above and tends to make the subjects look small or weak.
  • The ‘panning shot’ where the camera slowly moves across a scene (a landscape, an apartment room, a dinner table, etc.) from left to right, or vice versa.

When screening your TV programs, look for other types of camera shots that you can include in your inventory of choices for your own video.

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About Meridian Stories

Meridian Stories is a digital media platform that harnesses the continued surge in digital content creation by today’s youth for a new purpose: curricular goals. Meridian Stories is designed as a safe YouTube-like environment, driven by regularly scheduled competitions between schools, around collaborative short-form storytelling using image, words, film and music. Read more...
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