For those that are interested in digging further into the topics that comprise digital literacy – such as Internet safety, digital footprints and copyright/fair use – there is no better place to go than to Commonsensemedia.org. This site is mostly known for providing parents with useful reviews of new and existing media so that the parents can decide whether or not a movie or game is appropriate for their child. But they have also recently delved into curriculum development around the subject of Digital Literacy and Citizenship, and the content is excellent.
The Terms of Reference below are taken directly from the Common Sense Media Educator site and should help guide teachers and students through the maze of terms that govern the use and creation of content for public display.
1. CREATIVE WORK: Any idea or artistic creation that is recorded in some form, whether it’s hard copy or digital.
2. COPYRIGHT: A law that protects your control over the creative work you make so that people must get your permission before they copy, share, or perform your work.
3. CREATIVE COMMONS: A kind of copyright that makes it easier for people to copy, share, and build on your creative work, as long as they give you credit for it.
4. LICENSE: A clear way to define the copyright of your creative work so people know how it can be used.
5. PIRACY: Stealing copyrighted work by downloading or copying it in order to keep, sell, or give it away without permission and without paying.
6. PLAGIARIZE: Copying, “lifting,” or making slight changes to some or all of someone else’s work and saying you created it.
7. PUBLIC DOMAIN: Creative work that’s not copyrighted and therefore free for you to use however you want.
8. FAIR USE: The ability to use a small amount of copyrighted work without permission, but only in certain ways and in specific situations (schoolwork and education, news reporting, criticizing or commenting on something, and comedy/parody).
DIGITAL LITERACY AND CITIZENSHIP IN A CONNECTED CULTURE © 2010 www.commonsense.org