Meridian Stories

a series of digital storytelling competitions for schools

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  • Challenges
    • Mathematics Challenges – The Summaries
      • Mathematics Challenge #1: Interview with Pi
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      • Mathematics Challenge #2 Exponential Growth Game Show
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      • Mathematics Challenge #3 Pythagorean Theorem Commercial
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      • Mathematics Challenge #4 Circular Story Storyboard
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      • Mathematics Challenge #5 [Community Engagement] Geometric Design for a Public Space
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    • History Challenges – The Summaries
      • History Challenge #1
        (Community Engagement #1)
        Designing and Pitching Public Art
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      • History Challenge #2 Geography Jingle
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      • History Challenge #3 Gender Exposé
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      • History Challenge #4 Supreme Court Movie Trailer
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      • History Challenge #5 Memorial Day Audio Biography
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    • Science Challenges – The Summaries
      • Science Challenge #1: Eco–Disruption Radio Drama
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      • Science Challenge #2
        (Community Engagement Challenge #2)
        Local Flora and Fauna Documentary
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      • Science Challenge #3 Rube Goldberg Contraption – Documentary
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      • Science Challenge #4 Water Cycle Cruise Sales Pitch
        • Water Cycle Cruise Sales Pitch
      • Science Challenge #5 Genetics Mystery Video
    • Language Arts Challenges – The Summaries
      • Language Arts Challenge #1: Edgar Allan Poe Horror Scene
        • View Submissions
      • Language Arts Challenge #2 Encyclopedic Musing in Word and Image
        in partnership with The Telling Room
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      • Language Arts Challenge #3 Mythological Photographic Storyboard
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      • Language Arts Challenge #4 Comic Poetry Skit
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      • Language Arts Challenge #5 [Community Engagement] Community Mascot
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  • Storytellers
    • Meridian Stories Student Survey
    • Innvovators and Artists
      • Meridian Artists
      • Meridian Media Innovators
    • Meridian Creative Tips
      • Creating Radio Stories
      • Creating a Commercial
      • Creating a Short Documentary
      • Six Principal Modes of Documentary Filmmaking
      • Building Characters
      • Creative Brainstorming Techniques
    • Meridian Digital Support
      • Digital Terms of Reference
      • On the Doctrine of Fair Use
      • How to Cite Sources
      • Creative Commons Licenses
      • Royalty Free Music and Sound Effects
      • iMovie Introduction
      • Three Free Rendering and Animation Programs: Scratch, GeoGebra and SketchUp
    • Meridian Producing Tips
      • Creating Storyboards, Framing the Shot
      • Producing – Time Management
      • Producing – Tips for the Shoot
      • Conducting an Interview
      • Video Editing Basics
      • Sound Editing Basics
      • Sound Recording Basics
  • Teacher’s Section
    • The Teacher’s Role
    • Meridian Stories Teacher Survey
    • Research on Digital Storytelling
    • Scoring, Judging and Badging
  • About Meridian Stories
    • Meridian Stories: An Introduction
    • The History, The Objectives, The Aspirations
    • The People
    • Featured Submissions: 2012 Pilot Program
    • Sample Challenge: Presidential Campaign Spot
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Meridian Media Mores – On the Doctrine of Fair Use

What is the Doctrine of Fair Use? Here is what Wikipedia has to say:

Fair use is a limitation and exception to the exclusive right granted by copyright law to the author of a creative work. In United States copyright law, fair use is a doctrine that permits limited use of copyrighted material without acquiring permission from the rights holders. Examples of fair use include commentary, criticism, news reporting, research, teaching, library archiving and scholarship.

In short, this is the set of rules that govern the degree to which you can use other people’s content – their pictures, video and artistic creations, for example – in your own digital creations.

For clear information about what this all really means, we turned to the Center for Social Media. Below is a summary of their key framing principles.

PRINCIPLES

One: Commenting on or critiquing of copyrighted material

  • Video makers have the right to use as much of the original work as they need to in order to put it under some kind of scrutiny.
  • The use should not be so extensive or pervasive that it ceases to function as critique and becomes, instead, a way of satisfying the audience’s taste for the thing (or the kind of thing) that is being quoted.

Two: Using copyrighted material for illustration or example

  • This kind of use is fair when it is important to the larger purpose of the work but also subordinate to it.
  • It is fair when video makers are not presenting the quoted material for its original purpose but to harness it for a new one.
  • To the extent possible and appropriate, illustrative quotations should be drawn from a range of different sources; and each quotation should be no longer than is necessary to achieve the intended effect.
  • Properly attribute material in the body of the text, in credits, or in associated material

Three: Capturing copyrighted material incidentally or accidentally

  • Where a sound or image has been captured incidentally and without pre- arrangement, as part of an unstaged scene, it is permissible to use it, to a reasonable extent, as part of the final version of the video.
  • The video maker should be sure that the particular media content played or displayed was not requested or directed; that the material is integral to the scene or its action; that the use is not so extensive that it calls attention to itself as the primary focus of interest; and that where possible, the material used is properly attributed.

Four: Reproducing, reposting, or quoting in order to memorialize, preserve, or rescue an experience, an event, or a cultural phenomenon

  • Such memorializing transforms the original in various ways—perhaps by putting the original work in a different context, perhaps by putting it in juxtaposition with other such works, perhaps by preserving it.
  • Reaches its limits when the entertainment content is reproduced in amounts that are disproportionate to purposes of documentation, or in the case of archiving, when the material is readily available from authorized sources.

Five: Copying, reposting, and recirculating a work or part of a work for purposes of launching a discussion

  • When content that originally was offered to entertain or inform or instruct is offered up with the distinct purpose of launching an online conversation, its use has been transformed.
  • The purpose of the copying and posting needs to be clear; the viewer needs to know that the intent of the poster is to spur discussion.

Six: Quoting in order to recombine elements to make a new work that depends for its meaning on (often unlikely) relationships between the elements

  • This kind of activity is covered by fair use to the extent that the reuse of copyrighted works creates new meaning by juxtaposition.
  • If a work is merely reused without significant change of context or meaning, then its reuse goes beyond the limits of fair use.
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About Meridian Stories

Meridian Stories is a digital media platform that harnesses the continued surge in digital content creation by today’s youth for a new purpose: curricular goals. Meridian Stories is designed as a safe YouTube-like environment, driven by regularly scheduled competitions between schools, around collaborative short-form storytelling using image, words, film and music. Read more...
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